Presenting the team

Hi guys, we wanted to let you know the team of developers working on the various apps we are making! We will shortly introduce ourselves.

Dennis van Duin (left)
Working since: June 2013
I am the designer of the team. Usually, I create, draw and design all aspects of the games and website we make. This process starts with developing a game concept with the developers. Then I design a general overview and developing is about to begin!

Tristan Nottelman (right)
Working since: April 2015
I’m programmer as well. My focus is on the availability of the apps on all platforms and screen formats. Furthermore, I present various ideas and improvements for the app, which I work out in detail after which they are assembled together in the app.

Massimo Achterberg (middle)
Working since: June 2013
I’m one of the programmers in the team. My task is to implement/program the ideas into the app, and to work them out as correctly as possible. At the very end of development, I thoroughly test all apps and make sure as less bugs as possible are present in the game.

History of Appsurd

The roots of Appsurd date back to 2009 when it was founded by Dennis van Duin. The company was named DvDtv Games. From 2009 until 2013, many games were created for Windows. They were creative games of different genres with original gameplay, but due to the focus on Windows development, they could not be used any further.

During summer 2013, DvDtv Games made a restart and the owner started to cooperate with another programmer, Massimo Achterberg. Together the long-term goal was determined: creating mobile games and applications. Within a couple of months, the first Android game was released in the Google Play Store. Its name is Strategic Blocks and it was published November 2013. Hereafter, almost half a year later, the second major title, Alien Flight, was published in July, 2014.

A while later, in November 2014, the company name was changed to PeliStar, which was used to ensure a much wider public. Also all applications became available for Windows Phone.

In March 2015, Tristan Nottelman joined the company. Together a new app has been published in January 2016, which is Double Touch: a quick reaction game with online highscores.

In the following years not many games were created, but games originally developed by Tristan were incorporated in the PeliStar framework. This meant polishing of several games, including Does It Fit, Alien Flight and Dodge the Snake.

In May 2018, the name of the company was changed into Appsurd, and the apps from Orchestral Games were adopted completely to ensure better support and updates for all apps. Upon this decision, all games became available for iOS. The actual transition was completed in January, 2019.

The development of WeWords, the largest mobile app by Appsurd, was initiated in 2017 and the game was finally released in 2020. The goal in WeWords is to select words in a large field of letters, making long words and efficiently using bonusses to score points! WeWords is still being updated on a regular basis - some recent improvements include support for multiple languages, an online pvp mode and many single player levels.

Upon the arrival of Wordle early 2022, Appsurd decided to develop a free-to-play version of Wordle in Dutch: Woordle! Our app was released in the Play Store in February 2022 and we hope to offer an iOS version soon.